References for Sound issues

  • 1. Allen, J. B., Berkley D. A. (1979) Image Method for efficiently Simulating Small-Room Acoustics, J. acoust. Soc. Amer. 65(4), pp. 943-950
  • 2. Appino et al. (1992) An architecture for virtual worlds, Presence, Vol. 1, No. 1, pp. 1-17.
  • 3. Begault, D. R. (1994) 3-D sound for virtual reality and multimedia, AP Professional
  • 4. Blauert, J. (1983) Spatial Hearing, The Psychophysics of Human Sound Localization. MIT Press, Cambridge.
  • 5. Blauert, J., Lehnert, H. (1994) Binaural technology & Virtual Reality, CIARM, Special Meeting Japan. MITI Committee on Virtual Reality, J-Tokyo
  • 6. Borish, J. (1984) Extension of the image model to arbitrary polyhedra, J. acoust Soc. Amer. 75(6), pp. 1827-1836
  • 7. Giron, F. (1993) Die Monopolsynthese als parametrisches Modell der Richtcharakteristik (The monopole synthesis as a parametric model for directivity characteristics), Fortschritte der Akustik, DAGA ´ 93 (Teil A), pp. 283-286
  • 8. Gilkey, R.H. and Weisenberger, J.M. (1995) The sense of presence for the suddenly deafened adult, Presence, Vol. 4, No. 4, 1995, pp. 357-363
  • 9. Hunt, F. V. (1964) Remarks on the Mean Free Path Problem, J. acoust. Soc. Amer. 36(3), pp.556-564
  • 10. Krokstadt, A., Strøm, S. & Sørsdal, S. (1968), Calculating the acoustical room response by the use of a ray tracing technique, J. Sound Vib. 8 (1), pp. 118-125
  • 11. Lehnert, H. and Blauert J. (1989) A Concept for Binarual Room-Simulation, IEEE Workshop on Application of Signal Processing to Audio and Acoustics, New Paltz N.Y, USA.
  • 12. Lehnert, H. & Blauert, J. (1991), Virtual Auditory Environment, Proceedings on the 5th international conference on advanced robotics IEEE-ICAR 1, pp. 211-216
  • 13. Lehnert, H. & Blauert, J. (1992) Principles of Binaural Room Simulation, Applied Acoustics 36 (3&4), pp. 259-291
  • 14. Lehnert, H. (1992) Binaurale Raumsimulation: Ein Computermodell zur Erzeugung virtueller auditiver Umgebungen (Binaural room-simulation: A computer model for generating virtual auditory environments), C. Verlag Shaker.
  • 15. Lehnert, H. (1993) Systematic Errors of the Ray-Tracing Algorithm, Applied Acoustics Vol. 38 (1993) Nos 2-4: "Special Issue on Computer Modeling and Auralisation of Sound Fields in Rooms", pp. 207-221
  • 16. Lehnert, H. and Giron F. (1995) Vocal communication in virtual environments, Virtual Reality World ´95
  • 17. Pompetzki, W. (1993) Psychoakustische Verifikation von Computermodellen zur binauralen Raumsimulation. (Psychoacoustical verification of computer models for binaural room- simulation), Shaker.
  • 18. Ramsdell, R.S. (1978) The psychology of the hard-of-hearing and the deafened adult. In H. Davis & S.R. Silverman (Eds.), Hearing and deafness (4th ed., pp. 499-510). New york: Holt, Rinehart & Winston.
  • 19. Schroeder, M. R. (1962), Natural Sounding Artifical Reverberation, J. Audio Eng. Soc. 10(3), pp. 219-223
  • 20. Stephenson, U. (1988), Schallteilchen contra Spiegelquellen-Methode - Fortschritte der Akustik DAGA '88, DPG-GmbH, Bad Honnef, pp.741-747
  • 21. Strauss, H. (1995), Realisierung virtueller auditiver Umgebungen, DSP Deutschland 1995
  • 22. Strauss, H., Blauert, J. (1995) Virtual Auditory Environments, Paper presented at the FIVE Conference 95, London
  • 23. VETIR , TIDE Project n. 1216, SRS40 (1995)
  • 24. Vorländer, M. (1988), Die Genauigkeit von Berechnungen mit dem raumakustischen Schallteilchenmodell und ihre Abhängigkeit von der Rechenzeit. Acustica 66, pp.90-96

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    Further selected literature:

  • 1. Applied Acoustics Vol. 36 Nos 3 and 4 (1992): "Special issue on Auditory Virtual Environment and Telepresence"
  • 2. Applied Acoustics Vol. 38 (1993) Nos 2-4: "Special Issue on Computer Modeling and Auralisation of Sound Fields in Rooms".

  • For any questions or requests, please contact auxo.psylab@auxologico.inet.it