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VR IN EATING DISORDERS: THE RATIONALEVirtual environments (VEs) has recently attracted much attention in clinical medicine. Given the new opportunities offered by this new technology, some ongoing research project are now testing the possibility of using VR for behavioural therapy. Since the spring of 1993, researchers at Georgia Institute of Technology's Graphics, Visualization, and Usability Center have been exploring the possibility of using virtual environments for therapy of individuals with psychological disorders (Hodges, Bolter, Mynatt, Ribarsky, & Van Teylingen, 1993; Rothbaum et al., 1995a, 1995b). Hodges et al. (1995) report on a project that makes use of VEs to provide acrophobic patients with fear-producing experiences of heights in a safe situation. In a more recent work Hodges, Rothbaum, Watson, Kessler & Opdyke (1996) verified the possibility of using a virtual reality airplane for exposure therapy in the treatment of fear of flying. Kijima, Shirakawa, Hirose, & Nihei (1994) have been exploring the use of VEs to reproduce sand box play, a technique used in diagnosis and psychotherapy. Strikland (1996), developed a VR application to help autistic children. The idea is to use VR to provide a customized learning environment for individual with autism. One of the main advantages of a virtual environment is that it can be used in a medical facility, thus avoiding the need to venture into public situations. Infact, in these studies VEs are mainly used in order to simulate the real world and to assure the researcher full control of all the parameters implied. However a promising new use of VEs based on a totally different approach is modification of body representations. Here is described the rationale of such approach. |